Popular animated series featuring Scooby-Doo, a Great Dane who joins four California high school students (Fred, Daphne, Velma and Shaggy) on many quests to solve strange mysteries. Each mystery is current and unusual and involves the group stopping someone from wreaking certain havoc on the world. The gang were always driving in the Mystery Machine, returning from or going to a regular teenage function, when their van develops engine trouble or breaks down for a variety of reasons. Their (unintended) destination turns out to be suffering a monster problem, and the gang volunteers to investigate the case. Eventually, enough clues are found to convince the gang that the ghost or monster was a villain. Invariably, the ghost or monster was apprehended and revealed to be an apparently blameless authority figure or otherwise innocuous local who uses the disguise to cover up a crime or scam. After proclaiming "And I would have gotten away with it too, if it weren't for you meddling kids!", the villain was then taken away to prison, and the gang was allowed to continue on their way to their destination.
Some interesting episode of scooby doo:
|Poster of Scooby Where Are You!|
The Mystery, Inc. gang is driving in the Mystery Machine, returning from or going to a regular teenage function, when their van develops engine trouble or breaks down for any of a variety of reasons (overheating, flat tire, out of gas, etc.), in the immediate vicinity of a large, mostly vacated property (ski lodge, hotel, factory, mansion, cruise ship, etc.).
Their (unintended) destination turns out to be suffering from a monster problem (ghosts, Yetis, vampires, witches, etc.). The gang volunteers to investigate the case.
The gang splits up to cover more ground, with Fred and Velma finding clues, Daphne finding danger, and Shaggy and Scooby finding food, fun, and the ghost/monster, who chases them. Scooby and Shaggy love to eat, including dog treats called Scooby Snacks which are a favorite of both the dog and the teenage boy.
Eventually, enough clues are found to convince the gang that the ghost/monster is a fake, and a trap is set (usually by Fred) to capture it; or, they may occasionally call the local sheriff, only to get stopped by the villain half-way.
If a trap is used, it may or may not work (more often than not, Scooby-Doo and/or Shaggy falls into the trap and/or they unwittingly catch the monster another way). Invariably, the ghost/monster is apprehended and unmasked. The person in the ghost or monster suit turns out to be an apparently blameless authority figure or otherwise innocuous local who is using the disguise to cover up something such as a crime or a scam.
After giving the parting shot of "And I would have gotten away with it too, if it weren't for you meddling kids", the offender is then taken away to jail, and the gang is allowed to continue on the way to their destination.
|Poster of scooby Doo Dont Go Near The Fortress Of Fear|
The gang head to Puerto Rico for vacation. When they arrive, they discover that a museum has been robbed of its priceless treasures. They then hear explosions coming from a nearby abandoned fortress and decide to check it out. While they are there, Shaggy and Scooby discover that one of the old cannons is still hot, meaning it has been used recently. A ghost appears, and begins to chase them. They escape, and decide to keep the ghost a secret so they won't have to go back to the fortress.
The next day, the gang go on a fishing trip and decide to ask Captain Eddy about the fortress. According to legend, the El Moro Fortress is haunted, and guarded by 16th century Spanish General, Juan Carlos, who often sets off the cannons. They head back to the fortress to investigate, much to Shaggy and Scooby's dismay. After seeing the ghost, Fred, Velma, and Daphne head to Puerto Rico's hall of records, leaving Shaggy and Scooby at the fortress. At the hall of records, Daphne discovers a map of Puerto Rico that shows a tunnel leading from the museum to the fortress. Velma believes the robbery at the museum is connected with the ghost of Juan Carlos.
The three find the tunnel entrance under a fake phone booth, and follow the tunnel to the fortress. They discover all of the stolen treasure in the tunnel. Shaggy and Scooby crash down into the tunnel, falling onto a crate full of hollow cannonballs and parachutes. Velma discovers what is going on and plan a trap for Juan Carlos. After Scooby accidentally traps him, they discover the culprit is Captain Eddy. He had been using the hollow cannonballs and parachutes to send the treasure to his boat, where he then took it out of the country. He used the legend of Juan Carlos as an excuse to shoot off the cannons. He was then taken into custody by Inspector Armandez of the Puerto Rico police, who had been following the gang the entire time.